Geometric Engine

wp1-screenshot-1 wp1-screenshot-2

NURBS are the de-facto standard in the representation and data exchange between commercial systems for geometrical and solid modeling. However, since they are limited in the representation of arbitrary topology surfaces, research activity of the WP 1 is oriented toward a new emerging class of surfaces, subdivision surfaces, that, although similar in characteristics and advantages, could offer a promising alternative. Subdivision surfaces are defined as the limit of a sequence of successive refinements appllied to a starting polygon or mesh and, since no constraints on the shape or topology of the starting mesh are given, subdivision surfaces allow the modeling of objects with very complex shape in a simple and natural way. Thanks to theses characteristics, they have been widely used in the digital animation and gaming industry but some unresolved problems still prevent the diffusion and use of subdivision surfaces in CAD systems.

Research efforts of the WP1 are divided into two main objectives:

IT4CAD Home
  • Project Coordinator
    • Prof.ssa Serena Morigi
Geometric Engine
  • Coordinator
    • Prof. Giulio Casciola
  • Participants
    • Carolina Beccari
    • Lucia Romani
Shape Reconstruction
  • Coordinator
    • Prof.ssa Serena Morigi
  • Participants
    • Elena Franchini
    • Marco Rucci
Fast Reverse Engineering
  • Coordinator
    • Prof. Alfredo Liverani
  • Participants
    • Giovanna Migliorelli
    • Francesco Grandi
Interactive Technologies
  • Coordinator
    • Prof. Luca Benini
  • Participants
    • Elisabetta Farella
    • Omar Cafini
    • Piero Zappi
    • Marco Benocci